New Wiki Guide For Transcode 360
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It seems there is still allot of confusion over Transcode 360 and how to get it setup properly, I’ve decided to write a new updated Wiki guide as some things have changed now since the last one here. This new guide covers updating the mencoder.exe and ffmpeg.exe files, tweaking the MEncoderTranscoder.cs file to enable multi-thread decoding. I also look at using Transcode 360 with Media Browser this time and talk more about local vs network setups with WHS. Hopefully users can follow this guide and get transcode 360 working. The guide is based on a 32bit Vista Media Center setup, I’ve not tried this on Windows 7 lately but things should work pretty much the same way. Use at your own risk and make sure you have a full backup of your system before you start. You can see the new wiki guide here it’s in PDF so you need Adobe Reader. |
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Here is how the flame thrower rules work. The flamer targets and hits a section of board. A board section is defined as the actual piece of game board. A 2 square length length hall is one section as the 5 square length hall is also one section. Should you target a square in a room the whole room is considered to be hit. The player may target any section as long as it is within 12 squares of the marine. If a section such as a hall has only one square in range and the marine targets that square the whole section is under effect even if some of the squares are beyond the range of the flame unit. A marine may target a section as long as no unit \ door is blocking the Line of Site. A marine can target a square with a model in it provided the model is within the line of site but he cannot target the sections beyond that unit. For the Genestealer players it is advisable while moving to sometimes move one model forward into a new section to prevent the marines from targeting the section behind it full of genestealers ( genestealers are all about the sacrafice )